3rd Quarter Project Part 2 -Jace

Some things that have changed since my last blog post include: 1. I have decided to do the platforming path. 2. I made a controllable player object and a tilemap that lets me make levels easily.

screenshot of my tilemap

My current goals for me to reach for this project by March 25th include 1. Getting at least 1 level fully completed, and making that level actually fun 2. Improved player movement, and a camera that properly follows the player object 3. A working enemy AI 4. Some sort of “speed boost” power-up 5. A pause menu of some sorts

Image of the current “testing area” of my game, the yellow circle is the player

Some other things I have done for this project include me switching to a youtube tutorial because the codeHS and built-in tutorials didn’t help much with a platformer, learning how to add the player movement, making an angular tilemap, and also, learning how to do some animation with built-in unity features.

The youtube video I have been using to learn how to make a 2D platformer https://www.youtube.com/watch?v=TcranVQUQ5U

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